Using Lua with Delphi – Getting tables out of Lua

For our new game, the current plan is to use Lua to provide content and control, with Delphi doing most of the heavy lifting (rendering, game state saving etc.). To achieve this, it’s necessary to establish an interface to Lua (for this, I’m using the excellent interface by Dennis Spreen – VerySimple.Lua – this is specifically for Lua 5.3) and then to get the data out of it. This article is going to focus on the later as VerySimple.Lua is very simple to use (excellent job Dennis 🙂 ).

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Stream Recap – Week ending 29th April 2019

Development has been progressing at a steady pace, the editor can now create a new project, save it, close it, open another. Tilesets (for the maps at least) can be imported with basic details (index, name, description) being editable. Further features are planned for the tileset manager but it’s good enough for now to progress.

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The New Blog

It’s been a long time since I did anything here, and in that time quite a lot has gone on, not least software engineering is no longer my profession. The reasons for this are numerous and will be the subject of a future post. Suffice to say I now spend my days as a self-employed electrical contractor, a complete change from sitting behind a desk all day and one that I am thoroughly enjoying despite my office very often being someone’s cobweb infested loft 🙂

The old blog site has been archived off to static HTML and is available from the main menu at the top of the page. This new blog will be focused much more on software development than it’s predecessor which ended up being a bit of a rant zone. Specifically I’ll be focusing on Delphi development including my own projects and some commentary about the software industry (I feel I’m qualified to comment having spent over 20 years working in it).

If you’re new here, you can find out a little more about your host (AthenaOfDelphi – otherwise known as Christina) by clicking the ‘About Me’ option in the menu above.