So, I’m working on some of the rendering classes for my latest project and I’ve encountered an interesting issue that I can’t explain and I’d greatly appreciate it if someone could explain to me what it is I’m doing wrong because I just can’t see it.
Continue readingMonthly Archives: January 2020
ORE Devlog January 2020
It’s all been a bit quiet on the blog and stream front, this was due largely to business getting in the way, but my mental well being has also played a part.
Continue readingUsing Lua with Delphi – Getting tables out of Lua
For our new game, the current plan is to use Lua to provide content and control, with Delphi doing most of the heavy lifting (rendering, game state saving etc.). To achieve this, it’s necessary to establish an interface to Lua (for this, I’m using the excellent interface by Dennis Spreen – VerySimple.Lua – this is specifically for Lua 5.3) and then to get the data out of it. This article is going to focus on the later as VerySimple.Lua is very simple to use (excellent job Dennis 🙂 ).
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