Let’s talk about StreamElements…

First up, I’d like to be clear… I moved from StreamLabs to StreamElements because I felt it offered a better overall product offering. This is not a complaint about the portion of their product that most people will use (i.e. the overlays, the store, merch etc.) but I do have a big gripe about the API, specifically the lack of good, clear supporting documentation.

So, if you’ve tried to engage with their API and have been struggling, read on as there may be some nuggets here that will help you. This is by no means a comprehensive reference, but it is a rundown of the issues I’ve faced and overcome in writing my StreamElements interface for Delphi.

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Happy Birthday Delphi – 25 Today!

The year, 1995. Windows 3.1 was the current Microsoft operating system running on the family’s 486sx 25MHz with 4MB of RAM. Turbo Pascal 7 was my weapon of choice but of course it couldn’t produce Windows applications… yes there was Turbo Pascal for Windows and Borland Pascal but they both required lots of boiler plate code to make windows and interact with the OS (Nightmare). And then it happened…

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Using Lua with Delphi – Getting tables out of Lua

For our new game, the current plan is to use Lua to provide content and control, with Delphi doing most of the heavy lifting (rendering, game state saving etc.). To achieve this, it’s necessary to establish an interface to Lua (for this, I’m using the excellent interface by Dennis Spreen – VerySimple.Lua – this is specifically for Lua 5.3) and then to get the data out of it. This article is going to focus on the later as VerySimple.Lua is very simple to use (excellent job Dennis đŸ™‚ ).

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