It’s all been a bit quiet on the blog and stream front, this was due largely to business getting in the way, but my mental well being has also played a part.
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Quick ORE Update
Time for a quick update regarding the development of ORE. Whilst my plan is to stream as much of the development as possible, there’s not been much in the way of streaming activity of late so I think it only fair to explain the reasoning behind this.
Continue readingStream Recap – Week ending 5th May 2019
One of the things I like to do when developing software is fail… fail fast, fail early because it means you’re not going to pursue an idea that is less than optimal. Well… ORE has failed, or more specifically my approach to it has failed.
Continue readingStream Recap – Week ending 29th April 2019
Development has been progressing at a steady pace, the editor can now create a new project, save it, close it, open another. Tilesets (for the maps at least) can be imported with basic details (index, name, description) being editable. Further features are planned for the tileset manager but it’s good enough for now to progress.
Continue readingFirst couple of streams
So I’m streaming development of ORE on Twitch.TV, the primary reasons for this are to provide myself with some pressure to move forward, to make decisions (even if those decisions lead to failure) and to hopefully increase the exposure of Delphi in an arena dominated by the likes of Unreal, Unity etc.
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