I have finally bitten the bullet and decided I’m going to start publishing more of my library code. I’m not going to publish all of it, but some nuggets that may help people here and there. (more…)
Posts Tagged ‘game development’
It’s been a while since I posted and well I just thought I’d get this out there. For those who may not know, Embarcadero have recently released RAD Studio XE7 (and I’m going to give a mention to AppMethod as well), the latest version of their now cross platform enabled development environment. So what I hear you cry? Well, one of the things I tinker with when I have a few moments is my desire to be an author. I’ve been working on my first novel for some time and for this I use a fairly well known writing package that is available on Mac OSX and Windows. And right now I’m sure you’re thinking “what the hell have these two things got in common????” (more…)
Well, a I’ve already mentioned I have recently found myself in the position of managing the community at Pascal Game Development. As my first (possibly crazy) act, I asked the community what they thought about working together to create a game development engine for Delphi and FreePascal.
Suffice to say, I have been a little overwhelmed by the enthusiasm that has thus far been demonstrated. So, if you’re into Pascal and you’re into making games and you’d like to work on a community project to build a game engine for the community, then head on over to PGD, register an account and sign up as a developer on the project.
Will keep you posted on progress
It gives me great pleasure to announce that the fourth Pascal Game Development Competition, The PGD Annual 2009, has kicked off this weekend.
If you’re into Pascal, and developing games, why not give it a whirl. Head over to the competition website at PGDAnnnual.com for more information, and to sign up and enter.