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Using Lua In Delphi

For our new game, the current plan is to use Lua to provide content and control, with Delphi doing most of the heavy lifting (rendering, game state saving etc.). To achieve this, it's necessary to establish an interface to Lua (for this, I'm using the excellent interface by Dennis Spreen - VerySimple.Lua - this is specifically for Lua 5.3) and then to get the data out of it. This article is going to focus on the later as VerySimple.Lua is very simple to use (excellent job Dennis 😄).

Named Pipes in Delphi

There are some tutorials about using named pipes in Delphi but after much searching during my own use of them, I wasn't able to find any information to solve my problem, so here is what I learned.